Become the Storm
YOU HAVE TO BECOME THE STORM ITSELF!
Churitsu is a mercenary from Kyoto’s suburbs. After retirement, she found her cat murdered in her apartment with a note, inciting her to find the Onshū. She chooses the path of revenge to reclaim what she lost and calm her inner demons. Her goal is not only to beat her foes, but to make the Onshū suffer as much as possible.
Planning is key, you have to choose from 10 cards in your deck to fill your timeline and make combos with them to make enemies suffer as much as possible. You can spend SYNC, which is earned by performing long combos, to run a simulation of the fight and attempt to find the longest and most brutal combination. Then click UNLEASH THE STORM when you’re ready to EMBODY THE STORM! Try to beat as much rounds as you can!
Controls
Only left click is used in the game.
• Click for selecting cards at the bottom of the screen.
• At the top you can click cards to remove them from the combo timeline.
• Clear timeline for removing all of them.
• Click SIMULATE to run a simulation.
• Click UNLEASH THE STORM to fight.
Credits
mikeytabby - Design
Octia - Code & UI/UX
Ivan Teryaev - Code
Whullum - Code & SFX
Alice Stiles - Music
GarrettD - Production Assistant
Brandon Ramos - Art
Rabbit - Art
theonethatjusthere - Testing
Lorenz - Code
Background from SlavArbuz: https://slavarbuz.itch.io/japanese-house
Made for Brackeys' Game Jam 2024.2
Status | In development |
Platforms | HTML5, Windows, Linux |
Authors | Octia, Whullum, nyarla, GarrettD33, mikey tabby, ramosb |
Genre | Card Game, Action, Fighting, Simulation |
Made with | Unity |
Tags | 2D, Anime, Experimental, Fast-Paced, Indie, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Comments
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Very fun! It is difficult to guess what the enemies attacks will be, but a cool concept.